

While most of the gunfire and explosions are decent enough, each level starts with anywhere from 5-30 seconds of poorly recorded "period" music. If you've ever had a few too many and then tried to stare at a wall, you know what this water looks like. The explosions are surprisingly satisfying, but the water effects are perhaps the reason Dramamine was invented. The game handles resolutions up to 1600x1200, and it's mostly average fare.

The screen shakes far too violently whenever you're hit, but other than that, it's a decent effort. Would it be fun to kill wave after wave of enemies in Galaga with a friend? No, you want a high score, not a partner.Īs budget games go, the graphics are not bad. I managed to pull it off on a LAN, but even then it was a so-so affair. There's no sorting, no favorites, no filters, no buddy lists, no nothing. Not only are there virtually no players online, the interface for going online is, well, lacking. While it's functional, it's practically pointless. The entire game sways like this, and although the box proclaims "sophisticated and dynamic AI," every plane and ship is pattern-based.įor some reason, the developers thought that a multiplayer option in this game was a good idea. The fifth level is almost pull-your-hair-out difficult (artificially because of ammo limitations), but the sixth level is simple. For example, the third level is a test of your ability to conserve ammo, while the fourth is a walk in the park. Air Raid succumbs to this to a certain degree, with things like extremely limited ammo and insanely fluctuating difficulty getting in the way. While the arcade-style games were designed to eat your pocket change, games made for the PC (and consoles) shouldn't be that way. Think Galaga or Galaxian (or Gorf for the really old-school) in three dimensions with (kind of) realistic-looking aircraft, and you have the right idea. Published by Big City Games (Strategy First's budget arm) and developed by Made by Kiddies, Air Raid places you in the gunner position on a battleship for wave after wave of fighter planes, bombers, and the occasional ship or two. Much like Beachhead 2000, this is a simple exercise in clipping the wings of planes over and over again. I can't say I regret that decision, but I will say that you get what you ask for. When I was offered the review of Air Raid, it was simply described as "arcade," and I immediately took it. I gave Battleship: Surface Thunder and Frogger II decent reviews back in the day, and one of my mainstay games - Subspace / Continuum - is as old-school as it gets. I loved Midway's Greatest Hits, and I can't wait for the forthcoming Arcade Treasures.
